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Gameplay Skin Exploration — Dark Waters Talon (League of Legends)

This concept of Dark Waters Talon was designed in the spirit of League of Legends champions, focusing on stylization and clarity for game play readability.
This project was a chance for me to practice a full character concept workflow and push myself into a darker theme. I wanted to design something that feels atmospheric, readable, and grounded in a clear visual identity.
Working on a skin idea for Talon was exciting, because he’s the champion I know best. The challenge was keeping his sharp assassin silhouette while adding heavier, ghost-like elements from the Dark Waters theme. I explored different shapes and materials until the design felt clean and functional, not overloaded.
Following a full pipeline helped me a lot: early silhouettes, outfit variations, weapons, color tests, a final A-pose, a turnaround, and an in-game read. It taught me how each stage builds on the next, and how important clarity and theme consistency are.
The part I enjoyed most was exploring the mood: sea-damaged cloth, oxidized metal, cool teal glows. Dark themes are fun to work with because they let you mix mood, contrast, and storytelling through materials.
Overall, this project helped me improve my design decisions, my workflow, and my ability to keep a concept unified from start to finish. I learned a lot, and I’m happy with how the final result turned out.
Unofficial fan concept created for portfolio purposes.
All characters and IP belong to Riot Games.

Final illustration showing Talon’s full design, materials, and anchor-cape silhouette.

Final illustration showing Talon’s full design, materials, and anchor-cape silhouette.

First ideas and sketches testing different silhouettes and directions.

First ideas and sketches testing different silhouettes and directions.

Extra outfit tests exploring more personality and style options. (from concept 1.)

Extra outfit tests exploring more personality and style options. (from concept 1.)

Early shape exploration for Talon’s main armblade.

Early shape exploration for Talon’s main armblade.

Shape exploration for Talon’s throwing blades.

Shape exploration for Talon’s throwing blades.

Different color palettes explored for the Dark Waters Talon skin.

Different color palettes explored for the Dark Waters Talon skin.

The final color version used for the turnaround sheet.

The final color version used for the turnaround sheet.

Talon Dark Waters full concept design. Front and back views with simple material callouts.

Talon Dark Waters full concept design. Front and back views with simple material callouts.

Visual breakdown explaining silhouette, color choices, and role readability, focused on burst-assassin gameplay clarity and Dark Waters thematic cues.

Visual breakdown explaining silhouette, color choices, and role readability, focused on burst-assassin gameplay clarity and Dark Waters thematic cues.

Exploration of motion language and shape hierarchy to support Talon’s combat readability. FX intent focused on entry, impact, and exit clarity.

Exploration of motion language and shape hierarchy to support Talon’s combat readability. FX intent focused on entry, impact, and exit clarity.

A preview of how the skin would look from the in-game camera.

A preview of how the skin would look from the in-game camera.

Skin-themed icon design exploring the cursed nautical aesthetic and teal spectral glow.

Skin-themed icon design exploring the cursed nautical aesthetic and teal spectral glow.

A stylized emote capturing Talon’s personality within the Dark Waters theme: playful, sharp, and ghost-touched. 'Anchor up Arrr!'

A stylized emote capturing Talon’s personality within the Dark Waters theme: playful, sharp, and ghost-touched. 'Anchor up Arrr!'

Lore pitch presenting the skin universe, characters involved, and the cursed nautical narrative driving the theme.

Lore pitch presenting the skin universe, characters involved, and the cursed nautical narrative driving the theme.